示例#1
0
 public void SetHp(Player_Photon player, int amount)
 {
     player.Hp += amount;
     if (player.ctrlType == CtrlType.One)
     {
         p1HpInfo.Hp.fillAmount = player.Hp / player.MaxHp;
         p1HpInfo.hpTimer       = 0;
     }
     if (player.ctrlType == CtrlType.Two)
     {
         p2HpInfo.Hp.fillAmount = player.Hp / player.MaxHp;
         p2HpInfo.hpTimer       = 0;
     }
 }
示例#2
0
    void Start()
    {
        transform = GetComponent <Transform>();

        top    = transform.GetChild(0).GetComponent <Transform>();
        middle = transform.GetChild(1).GetComponent <Transform>();
        lower  = transform.GetChild(2).GetComponent <Transform>();

        myRb      = GetComponent <Rigidbody2D>();
        playerAni = GetComponent <Animator>();

        uiMng     = GameObject.Find("UIMng").GetComponent <UIMng>();
        effectMng = GameObject.Find("EffectMng").GetComponent <EffectMng>();

        Other_Player = GetComponent <Player_Photon>();

        Hp = MaxHp;
    }