private void OnCollisionStay2D(Collision2D other)//При коллизии коллайдеров.
    {
        Player_Health player_Health = other.gameObject.GetComponent <Player_Health>();

        if (player_Health != null && _isDamage)
        {
            player_Health.ReduceHealth(damage);
            _isDamage = false;
        }
    }