IEnumerator DeathState() { losePanel.SetActive(true); LosePanelGroup.alpha += (0.999f) * Time.deltaTime * 2f;//********Tianna playerHpRef.PleaseDie(); yield return(new WaitForSeconds(0.5f)); playerHpRef.enabled = false; GetComponent <RespawnCheckpoint>().Respawn(); yield return(new WaitForSeconds(3.0f)); Player.transform.rotation = Quaternion.identity; playerHpRef.Revive(); playerHpRef.enabled = true; EventManager.TriggerEvent("Reset"); losePanel.SetActive(false); CameraMain.GetComponent <CameraTopDown>().enabled = true; GameObject foresttrigger = GameObject.Find("EventTrigger BeginChase"); GameObject citytrigger = GameObject.Find("EventTrigger BeginCityChase"); GameObject forestEvent = GameObject.Find("ForestMonsterChase"); GameObject cityEvent = GameObject.Find("CityMonsterChase"); GameObject camera = GameObject.Find("Main Camera"); Animator camAnim = camera.GetComponent <Animator>(); if (forestEvent != null)//Tianna!!!! { forestEvent.SetActive(false); foresttrigger.SetActive(true); camAnim.enabled = false; } if (cityEvent != null)//Tianna!!!! { cityEvent.SetActive(false); citytrigger.SetActive(true); camAnim.enabled = false; } }