// Start is called before the first frame update
 void Start()
 {
     playerCtrl      = FindObjectOfType <Player_ControllerV2>();
     interactManager = FindObjectOfType <Interact_Manager>();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     inspectCam.gameObject.SetActive(false);
     playerCtrl = FindObjectOfType <Player_ControllerV2>();
 }