private void OnTriggerEnter2D(Collider2D other) { if (playerWeapons != null) { playerWeapons.DowngradeWeapons(); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (playerWeapons != null) { playerWeapons.DowngradeWeapons(); Destroy(gameObject); } }