public static int AddDataContentToInputBuffer(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); float[] audioData; LuaObject.checkArray <float>(l, 2, out audioData); playerVoiceHandleThread.AddDataContentToInputBuffer(audioData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }