public static int VoiceThreadProc(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); playerVoiceHandleThread.m_luaExportHelper.VoiceThreadProc(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddDataHeadToInputBuffer(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); playerVoiceHandleThread.AddDataHeadToInputBuffer(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_idListLock(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, playerVoiceHandleThread.m_luaExportHelper.m_idListLock); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetTickTime(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); int tickTime = playerVoiceHandleThread.m_luaExportHelper.GetTickTime(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, tickTime); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetInputBufferData(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); PlayerVoiceHandleThread.VoicePacket inputBufferData = playerVoiceHandleThread.m_luaExportHelper.GetInputBufferData(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, inputBufferData); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddDataContentToInputBuffer(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); float[] audioData; LuaObject.checkArray <float>(l, 2, out audioData); playerVoiceHandleThread.AddDataContentToInputBuffer(audioData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_validIdList(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); List <int> validIdList; LuaObject.checkType <List <int> >(l, 2, out validIdList); playerVoiceHandleThread.m_luaExportHelper.m_validIdList = validIdList; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_outputQueue(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); Queue <PlayerVoiceHandleThread.VoicePacket> outputQueue; LuaObject.checkType <Queue <PlayerVoiceHandleThread.VoicePacket> >(l, 2, out outputQueue); playerVoiceHandleThread.m_luaExportHelper.m_outputQueue = outputQueue; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_voiceHandleThread(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); Thread voiceHandleThread; LuaObject.checkType <Thread>(l, 2, out voiceHandleThread); playerVoiceHandleThread.m_voiceHandleThread = voiceHandleThread; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_startHandle(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); bool startHandle; LuaObject.checkType(l, 2, out startHandle); playerVoiceHandleThread.m_startHandle = startHandle; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddDataToOutputBuffer(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); PlayerVoiceHandleThread.VoicePacket packet; LuaObject.checkType <PlayerVoiceHandleThread.VoicePacket>(l, 2, out packet); playerVoiceHandleThread.m_luaExportHelper.AddDataToOutputBuffer(packet); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ByteArrayListToByteArray(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); List <byte[]> list; LuaObject.checkType <List <byte[]> >(l, 2, out list); byte[] a = playerVoiceHandleThread.m_luaExportHelper.ByteArrayListToByteArray(list); LuaObject.pushValue(l, true); LuaObject.pushValue(l, a); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddDataEndToInputBuffer(IntPtr l) { int result; try { PlayerVoiceHandleThread playerVoiceHandleThread = (PlayerVoiceHandleThread)LuaObject.checkSelf(l); ChatVoiceInfo chatInfo; LuaObject.checkType <ChatVoiceInfo>(l, 2, out chatInfo); bool isValid; LuaObject.checkType(l, 3, out isValid); playerVoiceHandleThread.AddDataEndToInputBuffer(chatInfo, isValid); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }