示例#1
0
        public void initialize(PlayerView.SkillMenu skillMenu, CharacterInstance owner, GameLogic.SkillInstance skillInstance)
        {
            this.SkillMenu     = skillMenu;
            this.Owner         = owner;
            this.SkillInstance = skillInstance;
            ConfigSkills.SharedData data = ConfigSkills.SHARED_DATA[skillInstance.SkillType];
            this.Image.sprite = PlayerView.Binder.SpriteResources.getSprite(data.Spritesheet, data.Sprite);
            this.Name.text    = _.L(data.Name, null, false);
            ColorBlock colors = this.Toggle.colors;

            if (owner.Rank >= data.UnlockRank)
            {
                object[] objArray1 = new object[] { "<color=orange>", skillInstance.Rank, "/", App.Binder.ConfigMeta.GLOBAL_LEVEL_CAP, "</color>" };
                this.Text.text     = string.Concat(objArray1);
                colors.normalColor = Color.white;
            }
            else
            {
                this.Text.text     = "<color=red>Lvl " + data.UnlockRank + "</color>";
                colors.normalColor = DISABLED_SKILL_TOGGLE_COLOR;
            }
            this.Toggle.colors = colors;
        }
示例#2
0
 public void initialize(PlayerView.SkillMenu skillMenu, int skillIndex)
 {
     this.SkillMenu = skillMenu;
     this.Text.text = (skillIndex + 1).ToString();
     base.ReceivingImage.enabled = false;
 }