public static void NewMissile(Vector2 Startpos, EnemyBase target, int size, int damage)
 {
     Projectiles.Add(new Missile(Startpos, size, target, damage));
 }
 public static void NewLaser(Vector2 Startpos, EnemyBase target, int range)
 {
     Projectiles.Add(new Laser(Startpos, target, range));
 }