public void SetupCharacterData(CharacterSettings Character) { ThisCharacter = Character; RaceTexture = ClothFactory.Instance.RaceData["human"]; SetupBodySprites(); SetupCustomisations(); }
public void SetupCharacterData(CharacterSettings Character) { ThisCharacter = Character; RaceTexture = Spawn.RaceData["human"]; SetupBodySprites(); SetupCustomisations(); OnDirectionChange(directional.CurrentDirection); }
public void GatherData() { PlayerCustomisationData.getPlayerCustomisationDatas(DataPCD); ClothingData.getClothingDatas(DataClothingData); ContainerData.getContainerData(DataContainerData); HeadsetData.getHeadsetData(DataHeadsetData); PlayerTextureData.getClothingDatas(DataRaceData); }
public void GatherData() { PlayerTextureData.getClothingDatas(DataRaceData); DefaultPlantData.getDatas(DataDefaultPlantData); }
public void GatherData() { PlayerTextureData.getClothingDatas(DataRaceData); }
public void GatherData() { PlayerCustomisationData.getPlayerCustomisationDatas(DataPCD); PlayerTextureData.getClothingDatas(DataRaceData); DefaultPlantData.getDatas(DataDefaultPlantData); }