private bool CanReceiveHit(PlayerBaseAttackLogic playerBaseAttackLogic) { if (IsDead()) { return(false); } if (m_StunInfoSC.IsStunned() && m_MovementComponent.IsJumping()) { if (playerBaseAttackLogic.GetAttack().m_CanJuggleLaunch || (m_StunInfoSC.IsInJuggleState() && playerBaseAttackLogic.GetAttack().m_CanJuggleHit)) { return(true); } return(false); } return(true); }