Beispiel #1
0
    private bool CanReceiveHit(PlayerBaseAttackLogic playerBaseAttackLogic)
    {
        if (IsDead())
        {
            return(false);
        }

        if (m_StunInfoSC.IsStunned() && m_MovementComponent.IsJumping())
        {
            if (playerBaseAttackLogic.GetAttack().m_CanJuggleLaunch ||
                (m_StunInfoSC.IsInJuggleState() && playerBaseAttackLogic.GetAttack().m_CanJuggleHit))
            {
                return(true);
            }

            return(false);
        }

        return(true);
    }