private void ReceivePack(PlayerStatePack item) { Debug.Log("其他玩家收到同步包"); transform.position = item.position; var pack = new PlayerStatePackClient(); pack.SetData(item); currentPack = pack; }
private void ReceivePack(PlayerStatePack item) { Debug.Log("其他玩家收到同步包"); modifyOffset = item.position - transform.position; localPositon = transform.position; localAnlge = transform.eulerAngles.y; var pack = new PlayerStatePackClient(); pack.SetData(item); currentPack = pack; }