示例#1
0
 // Use this for initialization
 void Start()
 {
     Src = GetComponent <AudioSource>();
     PS  = FindObjectOfType <PlayerSoundSettings>();
     if (PS)
     {
         MusicVol = PS.musicVol;
     }
     else
     {
         MusicVol = 0.1f;
     }
 }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        Src = GetComponent <AudioSource>();
        PS  = FindObjectOfType <PlayerSoundSettings>();

        if (PS)
        {
            dietyVol = PS.VoiceVol;
        }
        else
        {
            dietyVol = 0.1f;
        }
    }
示例#3
0
    //private float minVol = 0.2f;
    //private float maxVol = 1f;

    // Use this for initialization
    void Start()
    {
        PS       = FindObjectOfType <PlayerSoundSettings>();
        audioSrc = GetComponent <AudioSource>();

        if (PS)
        {
            bounceVol = PS.SoundFXVol;
        }
        else
        {
            audioSrc.volume = 0.1f;
        }
    }
 // Use this for initialization
 void Start()
 {
     HV  = FindObjectOfType <hoverBoardScript>();
     Src = GetComponent <AudioSource>();
     PS  = FindObjectOfType <PlayerSoundSettings>();
     if (PS)
     {
         HovVol = PS.SoundFXVol;
     }
     else
     {
         HovVol = 0.1f;
     }
 }
 // Use this for initialization
 void Start()
 {
     PS                  = FindObjectOfType <PlayerSoundSettings>();
     PGM                 = FindObjectOfType <PlayerInGameMusic>();
     HV                  = FindObjectOfType <HoverBoardSounds>();
     BS                  = FindObjectOfType <BallSoundManager>();
     DS                  = FindObjectOfType <DietySound>();
     PV                  = FindObjectOfType <PlayerVoiceLine>();
     musicVol            = PS.musicVol;
     musicSlider.value   = musicVol;
     SoundFXVol          = PS.SoundFXVol;
     SoundFXSlider.value = SoundFXVol;
     VoiceVol            = PS.VoiceVol;
     voiceSlider.value   = VoiceVol;
 }
示例#6
0
    // Use this for initialization
    void Start()
    {
        //Src = GetComponents<AudioSource>();
        Src = GetComponent <AudioSource>();
        PS  = FindObjectOfType <PlayerSoundSettings>();

        if (PS)
        {
            voiceVol = PS.VoiceVol;
        }
        else
        {
            voiceVol = 0.1f;
        }
    }
示例#7
0
    private void Start()
    {
        PS         = FindObjectOfType <PlayerSoundSettings>();
        PV         = GetComponent <PhotonView>();
        Src        = GetComponent <AudioSource>();
        Src.volume = PS.VoiceVol;

        sTracker    = GameObject.FindGameObjectWithTag("ScoreUI").GetComponent <ScoreTracker>();
        GoalEffects = GetComponentInChildren <ParticleSystem>();

        if (localPlayer == null)
        {
            SortScoreBoard();
        }

        HandleScoreCanvas();
    }