// Use this for initialization void Start() { Src = GetComponent <AudioSource>(); PS = FindObjectOfType <PlayerSoundSettings>(); if (PS) { MusicVol = PS.musicVol; } else { MusicVol = 0.1f; } }
// Use this for initialization void Awake() { Src = GetComponent <AudioSource>(); PS = FindObjectOfType <PlayerSoundSettings>(); if (PS) { dietyVol = PS.VoiceVol; } else { dietyVol = 0.1f; } }
//private float minVol = 0.2f; //private float maxVol = 1f; // Use this for initialization void Start() { PS = FindObjectOfType <PlayerSoundSettings>(); audioSrc = GetComponent <AudioSource>(); if (PS) { bounceVol = PS.SoundFXVol; } else { audioSrc.volume = 0.1f; } }
// Use this for initialization void Start() { HV = FindObjectOfType <hoverBoardScript>(); Src = GetComponent <AudioSource>(); PS = FindObjectOfType <PlayerSoundSettings>(); if (PS) { HovVol = PS.SoundFXVol; } else { HovVol = 0.1f; } }
// Use this for initialization void Start() { PS = FindObjectOfType <PlayerSoundSettings>(); PGM = FindObjectOfType <PlayerInGameMusic>(); HV = FindObjectOfType <HoverBoardSounds>(); BS = FindObjectOfType <BallSoundManager>(); DS = FindObjectOfType <DietySound>(); PV = FindObjectOfType <PlayerVoiceLine>(); musicVol = PS.musicVol; musicSlider.value = musicVol; SoundFXVol = PS.SoundFXVol; SoundFXSlider.value = SoundFXVol; VoiceVol = PS.VoiceVol; voiceSlider.value = VoiceVol; }
// Use this for initialization void Start() { //Src = GetComponents<AudioSource>(); Src = GetComponent <AudioSource>(); PS = FindObjectOfType <PlayerSoundSettings>(); if (PS) { voiceVol = PS.VoiceVol; } else { voiceVol = 0.1f; } }
private void Start() { PS = FindObjectOfType <PlayerSoundSettings>(); PV = GetComponent <PhotonView>(); Src = GetComponent <AudioSource>(); Src.volume = PS.VoiceVol; sTracker = GameObject.FindGameObjectWithTag("ScoreUI").GetComponent <ScoreTracker>(); GoalEffects = GetComponentInChildren <ParticleSystem>(); if (localPlayer == null) { SortScoreBoard(); } HandleScoreCanvas(); }