private void RpcSpawnHitEffect(PlayerShoot.OnHitEventArgs e) { var hitEffectIns = Instantiate(weaponManager.CurrentGraphics.HitEffectPrefab, e.Position, Quaternion.LookRotation(e.HitNormal)); Destroy(hitEffectIns, 2f); }
private void CmdPlayHitAudio(object sender, PlayerShoot.OnHitEventArgs e) { RpcPlayHitAudio(e.HitTag); }
private void CmdSpawnHitEffect(object sender, PlayerShoot.OnHitEventArgs e) { RpcSpawnHitEffect(e); }