private void RpcSpawnHitEffect(PlayerShoot.OnHitEventArgs e)
    {
        var hitEffectIns = Instantiate(weaponManager.CurrentGraphics.HitEffectPrefab, e.Position, Quaternion.LookRotation(e.HitNormal));

        Destroy(hitEffectIns, 2f);
    }
Beispiel #2
0
 private void CmdPlayHitAudio(object sender, PlayerShoot.OnHitEventArgs e)
 {
     RpcPlayHitAudio(e.HitTag);
 }
 private void CmdSpawnHitEffect(object sender, PlayerShoot.OnHitEventArgs e)
 {
     RpcSpawnHitEffect(e);
 }