internal RealtimeRoomConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
        {
            C.RealTimeRoomConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(),
                response.AsPointer());

            return this;
        }
        internal TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
        {
            C.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(),
                response.AsPointer());

            return this;
        }