internal RealtimeRoomConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response) { C.RealTimeRoomConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(), response.AsPointer()); return this; }
internal TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response) { C.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(), response.AsPointer()); return this; }