public void SetAsTargetButton(ActionManager actionManager, PlayerSelectAbilities psa, Being target) { this.target = target; this.playerSelectAbilities = psa; if (gameObject.GetComponentInChildren <Text>() && this.target != null) { gameObject.GetComponentInChildren <Text>().text = this.target.beingName; type = "target"; } }
// Use this for initialization public void SetAsAbilityButton(ActionManager actionManager, PlayerSelectAbilities psa, Ability ability) { this.ability = ability; this.playerSelectAbilities = psa; if (gameObject.GetComponentInChildren <Text>() && this.ability != null) { gameObject.GetComponentInChildren <Text>().text = this.ability.abilityName; type = "ability"; } }