public void CollectStars() { for(int i = 0; i < _starCollection.Count; i++) { _starCollection[i].Collect(transform); } _score.AddStars(_starCollection); if(_starCollection.Count > 0) { _timer.AddTime(_starCollection.Count + 2); } _totalCollected += _starCollection.Count; if(_totalCollected >= _starFactory.SpawnSettings.startingSpawn) { GameManager._instance.GameOver(); } Clear(); }