// Start is called before the first frame update void Start() { daMan = GameObject.FindGameObjectWithTag("Manager").GetComponent <PlayerSelectManager>(); daOtherMan = GameObject.FindGameObjectWithTag("Manager").GetComponent <PlayerReorderManager>(); if (starting != "") { Settle(GameObject.Find(starting).GetComponent <DropArea>()); } instances.Add(this); }
private void Awake() { reorderer = reorderMenu.GetComponent <PlayerReorderManager>(); reorderMenu.SetActive(false); }