static void SendPlayerRename_c(SyncSession session, PlayerRename_c msg) { Dictionary <string, object> data = new Dictionary <string, object>(); data.Add("code", msg.code); data.Add("newname", msg.newName); session.SendMsg("playerrename", data); }
public void RecveviceRenameCharacter(SyncSession session, PlayerRename_s msg) { if (session.player == null) { Debug.LogError("玩家未登录"); } session.player.nickName = msg.newName; PlayerRename_c res = new PlayerRename_c(); res.code = ServiceErrorCode.c_Success; res.newName = msg.newName; ProtocolAnalysisService.SendMsg(session, res); }