Exemplo n.º 1
0
    static void SendPlayerRename_c(SyncSession session, PlayerRename_c msg)
    {
        Dictionary <string, object> data = new Dictionary <string, object>();

        data.Add("code", msg.code);
        data.Add("newname", msg.newName);
        session.SendMsg("playerrename", data);
    }
Exemplo n.º 2
0
    public void RecveviceRenameCharacter(SyncSession session, PlayerRename_s msg)
    {
        if (session.player == null)
        {
            Debug.LogError("玩家未登录");
        }

        session.player.nickName = msg.newName;

        PlayerRename_c res = new PlayerRename_c();

        res.code    = ServiceErrorCode.c_Success;
        res.newName = msg.newName;

        ProtocolAnalysisService.SendMsg(session, res);
    }