public PlayerProperties(PlayerPropertiesSave save)
 {
     ForceMultiply = save.ForceMultiply;
     Coeff         = save.Coeff;
     MaxHealth     = save.MaxHealth;
     CurrentHealth = save.CurrentHealth;
 }
示例#2
0
 public static void SetPlayer(GameObject go, PlayerPropertiesSave playerSave)
 {
     GO          = go;
     Properties  = new PlayerProperties(playerSave);
     playerMover = new PlayerMover();
     playerMover.ListenToInput();
     playerRotator = new PlayerRotator();
 }