public PlayerProperties(PlayerPropertiesSave save) { ForceMultiply = save.ForceMultiply; Coeff = save.Coeff; MaxHealth = save.MaxHealth; CurrentHealth = save.CurrentHealth; }
public static void SetPlayer(GameObject go, PlayerPropertiesSave playerSave) { GO = go; Properties = new PlayerProperties(playerSave); playerMover = new PlayerMover(); playerMover.ListenToInput(); playerRotator = new PlayerRotator(); }