常用方法
常用方法
常用方法
常用方法
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("GOAL")) { if (collision.gameObject.name == "GoalPlayer1") { player2.AddPoint(); } else { player1.AddPoint(); } StartCoroutine(WaitAndContinueGame()); } }