示例#1
0
 protected void CheckIfUnlocked()
 {
     if (m_shouldCheckClearedLevels)
     {
         LogUtil.PrintInfo(this.gameObject, this.GetType(), "CheckIfUnlocked(): Latest Level cleared is: " + PlayerPrefsUtil.GetLatestLevel());
         m_button.interactable = (m_sceneIndex <= (PlayerPrefsUtil.GetLatestLevel() + 1));
     }
     else
     {
         LogUtil.PrintInfo(this.gameObject, this.GetType(), "CheckIfUnlocked(): NOT checking latest level cleared.");
         m_button.interactable = true;
     }
 }