示例#1
0
 private void OnDisable()
 {
     PlayerPrefsPersistentData.SaveData(this);
     if (prefsDelete)
     {
         PlayerPrefs.DeleteAll();
         prefsDelete = false;
     }
 }
示例#2
0
    private void OnEnable()
    {
        playerRotation = GetComponent <PlayerRotation>();

        prefsData    = PlayerPrefsPersistentData.LoadData();
        locationName = prefsData.LocationName;


        //Debug.Log("locationName " + locationName);
    }