private void OnDisable() { PlayerPrefsPersistentData.SaveData(this); if (prefsDelete) { PlayerPrefs.DeleteAll(); prefsDelete = false; } }
private void OnEnable() { playerRotation = GetComponent <PlayerRotation>(); prefsData = PlayerPrefsPersistentData.LoadData(); locationName = prefsData.LocationName; //Debug.Log("locationName " + locationName); }