private void saveSetting() { PlayerPrefsExtra.SetInt("connect_isServer", isServer ? 1 : 0); PlayerPrefsExtra.SetInt("connect_autoConnect", autoConnect ? 1 : 0); PlayerPrefsExtra.SetString("connect_IP", connectToIP); PlayerPrefsExtra.SetInt("connect_Port", connectPort); PlayerPrefsExtra.SetInt("connect_sendRate", sendRate); //PlayerPrefsExtra.Save(); }