// Update is called once per frame void Update() { int time = (int)startTime; timerTexter.text = time.ToString(); if (startTime > 0) { if (gamePaused == false && gameHasFinished == false) { startTime -= Time.deltaTime; } } if (gameHasFinished == true) { playerOneScript.enabled = false; playerTwoScript.enabled = false; } if (startTime <= 0) { playerPoints.determineAfterTime(); } }