// Update is called once per frame public override void Update() { if (Input.GetMouseButtonDown(0)) { BallStart(); } if (transform.position.x > 8) { PlayerPoints++; PlayerSide.text = "Player " + PlayerPoints.ToString(); BallFinish(); } else if (transform.position.x < -8) { EnemyPoints++; EnemySide.text = EnemyPoints.ToString() + " Computer"; BallFinish(); } if (PlayerPoints == 3) { SceneManager.LoadScene("Winner"); } else if (EnemyPoints == 3) { SceneManager.LoadScene("Looser"); } }