private void ClearColor() { for (int i = 0; i < GeneratedPath.Count - 1; i++) { GeneratedPath[i].Type = 0; //generatedPath[i].renderer.material.color = Color.cyan; Object.Destroy(GeneratedPath[i].Tesseract.GetComponent <ParticleSystem>()); } PlayerPath.ForEach(crst => { crst.Type = 1; //crst.renderer.material.color = Color.cyan; Object.Destroy(crst.Tesseract.GetComponent <ParticleSystem>()); }); GeneratePath(); }