private void ClearColor()
        {
            for (int i = 0; i < GeneratedPath.Count - 1; i++)
            {
                GeneratedPath[i].Type = 0;
                //generatedPath[i].renderer.material.color = Color.cyan;
                Object.Destroy(GeneratedPath[i].Tesseract.GetComponent <ParticleSystem>());
            }

            PlayerPath.ForEach(crst =>
            {
                crst.Type = 1;
                //crst.renderer.material.color = Color.cyan;
                Object.Destroy(crst.Tesseract.GetComponent <ParticleSystem>());
            });

            GeneratePath();
        }