public void SetOutfit(PlayerOutfit outfit) { APICall <SetOutfitOperation> aPICall = clubPenguinClient.PlayerApi.SetOutfit(outfit); aPICall.OnResponse += outfitChangeComplete; aPICall.OnError += handleCPResponseError; aPICall.OnError += outfitChangeError; aPICall.Execute(); }
public void Execute() { PlayerOutfit playerOutfit = new PlayerOutfit(); playerOutfit.parts = outfitToWear; Service.Get <INetworkServicesManager>().PlayerStateService.SetOutfit(playerOutfit); CPDataEntityCollection cPDataEntityCollection = Service.Get <CPDataEntityCollection>(); DataEntityHandle localPlayerHandle = cPDataEntityCollection.LocalPlayerHandle; cPDataEntityCollection.GetComponent <AvatarDetailsData>(localPlayerHandle).Outfit = outfitToWearData; }
public Player(Injector injector, uint actorPtr, uint acdPtr, int snoID, uint worldID, uint sceneID) : base(snoID) { Injector = injector; ActorPtr = actorPtr; AcdPtr = acdPtr; SkillSlots = new SkillSlots(); Outfit = new PlayerOutfit(); WorldID = worldID; SceneID = sceneID; PrimaryResourceType = ResourceType.None; SecondaryResourceType = ResourceType.None; }
private void LoadOutfitImage(PlayerOutfit o) { int id = (int)o; if (OutfitUris.Count > id) { BitmapImage img = new BitmapImage(); img.BeginInit(); img.DecodePixelWidth = 420; img.UriSource = new Uri(OutfitUris[id]); img.EndInit(); OutfitImage = img; } else { OutfitImage = null; } }
public APICall <SetOutfitOperation> SetOutfit(PlayerOutfit outfit) { SetOutfitOperation operation = new SetOutfitOperation(outfit); return(new APICall <SetOutfitOperation>(clubPenguinClient, operation)); }
public SetOutfitOperation(PlayerOutfit outfit) { RequestBody = outfit; }