public bool statusChange(uint *pairID, physx.PxPairFlagsPtr pairFlags, physx.PxFilterFlagsPtr filterFlags) { physx.PxSimulationFilterCallbackPtr pvk_in_this = this; uint *pvk_in_pairID = pairID; physx.PxPairFlagsPtr pvk_in_pairFlags = pairFlags; physx.PxFilterFlagsPtr pvk_in_filterFlags = filterFlags; return(bool_PxSimulationFilterCallbackPtr_statusChangePtr_uint_PxPairFlagsPtr_PxFilterFlagsPtr_(pvk_in_this, pvk_in_pairID, pvk_in_pairFlags, pvk_in_filterFlags)); }
public void pairLost(uint pairID, uint attributes0, physx.PxFilterDataPtr filterData0, uint attributes1, physx.PxFilterDataPtr filterData1, bool objectRemoved) { physx.PxSimulationFilterCallbackPtr pvk_in_this = this; uint pvk_in_pairID = pairID; uint pvk_in_attributes0 = attributes0; physx.PxFilterDataPtr pvk_in_filterData0 = filterData0; uint pvk_in_attributes1 = attributes1; physx.PxFilterDataPtr pvk_in_filterData1 = filterData1; bool pvk_in_objectRemoved = objectRemoved; void_PxSimulationFilterCallbackPtr_pairLostPtr_uint_uint_PxFilterDataPtr_uint_PxFilterDataPtr_bool_(pvk_in_this, pvk_in_pairID, pvk_in_attributes0, pvk_in_filterData0, pvk_in_attributes1, pvk_in_filterData1, pvk_in_objectRemoved); }
public physx.PxFilterFlagsPtr pairFound_New(uint pairID, uint attributes0, physx.PxFilterDataPtr filterData0, physx.PxActorPtr a0, physx.PxShapePtr s0, uint attributes1, physx.PxFilterDataPtr filterData1, physx.PxActorPtr a1, physx.PxShapePtr s1, physx.PxPairFlagsPtr pairFlags) { physx.PxSimulationFilterCallbackPtr pvk_in_this = this; uint pvk_in_pairID = pairID; uint pvk_in_attributes0 = attributes0; physx.PxFilterDataPtr pvk_in_filterData0 = filterData0; physx.PxActorPtr pvk_in_a0 = a0; physx.PxShapePtr pvk_in_s0 = s0; uint pvk_in_attributes1 = attributes1; physx.PxFilterDataPtr pvk_in_filterData1 = filterData1; physx.PxActorPtr pvk_in_a1 = a1; physx.PxShapePtr pvk_in_s1 = s1; physx.PxPairFlagsPtr pvk_in_pairFlags = pairFlags; return(PxFilterFlagsPtr_PxSimulationFilterCallbackPtr_pairFoundPtr_uint_uint_PxFilterDataPtr_PxActorPtr_PxShapePtr_uint_PxFilterDataPtr_PxActorPtr_PxShapePtr_PxPairFlagsPtr_(pvk_in_this, pvk_in_pairID, pvk_in_attributes0, pvk_in_filterData0, pvk_in_a0, pvk_in_s0, pvk_in_attributes1, pvk_in_filterData1, pvk_in_a1, pvk_in_s1, pvk_in_pairFlags)); }
internal static extern bool bool_PxSimulationFilterCallbackPtr_statusChangePtr_uint_PxPairFlagsPtr_PxFilterFlagsPtr_(physx.PxSimulationFilterCallbackPtr pvk_this, uint *pvk_pairID, physx.PxPairFlagsPtr pvk_pairFlags, physx.PxFilterFlagsPtr pvk_filterFlags);
internal static extern void void_PxSimulationFilterCallbackPtr_pairLostPtr_uint_uint_PxFilterDataPtr_uint_PxFilterDataPtr_bool_(physx.PxSimulationFilterCallbackPtr pvk_this, uint pvk_pairID, uint pvk_attributes0, physx.PxFilterDataPtr pvk_filterData0, uint pvk_attributes1, physx.PxFilterDataPtr pvk_filterData1, bool pvk_objectRemoved);
internal static extern physx.PxFilterFlagsPtr PxFilterFlagsPtr_PxSimulationFilterCallbackPtr_pairFoundPtr_uint_uint_PxFilterDataPtr_PxActorPtr_PxShapePtr_uint_PxFilterDataPtr_PxActorPtr_PxShapePtr_PxPairFlagsPtr_(physx.PxSimulationFilterCallbackPtr pvk_this, uint pvk_pairID, uint pvk_attributes0, physx.PxFilterDataPtr pvk_filterData0, physx.PxActorPtr pvk_a0, physx.PxShapePtr pvk_s0, uint pvk_attributes1, physx.PxFilterDataPtr pvk_filterData1, physx.PxActorPtr pvk_a1, physx.PxShapePtr pvk_s1, physx.PxPairFlagsPtr pvk_pairFlags);
internal static extern void PxSceneDescPtr_SET_filterCallback(physx.PxSceneDescPtr cls, physx.PxSimulationFilterCallbackPtr value);