void Start()
 {
     input        = transform.GetComponent <PlayerOneMenuInputController>();
     placeInArray = 0;
     currentLevel = levelList [placeInArray];
     SelectScene();
     hasStarted = true;
 }
示例#2
0
 void Start()
 {
     input = transform.GetComponent <PlayerOneMenuInputController> ();
     if (GameInformations.gameInformations.playerInstanceList.Count > 0)
     {
         Debug.Log("retrive players");
         RetrievePlayers();
         GameInformations.gameInformations.playerInstanceList.Clear();
     }
     else
     {
         LoadPlayersDefault();
     }
 }