void Start() { input = transform.GetComponent <PlayerOneMenuInputController>(); placeInArray = 0; currentLevel = levelList [placeInArray]; SelectScene(); hasStarted = true; }
void Start() { input = transform.GetComponent <PlayerOneMenuInputController> (); if (GameInformations.gameInformations.playerInstanceList.Count > 0) { Debug.Log("retrive players"); RetrievePlayers(); GameInformations.gameInformations.playerInstanceList.Clear(); } else { LoadPlayersDefault(); } }