示例#1
0
    // Update is called once per frame
    void Update()
    {
        speed = speedController.getSpeed();

        //0 to -240 for rotation of needle.

        if (speed >= 0)
        {
            transform.localRotation = Quaternion.AngleAxis(-speed, new Vector3(0, 0, 1));
        }
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        needle = transform.gameObject;

        //Get a reference to players rigid body.

        player = GameObject.Find("Player");

        speedController = player.GetComponent <PlayerMoverScript>();
        speed           = speedController.getSpeed();
    }