示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        objectivesTrackerObject = GameObject.Find("ObjectivesTracker");

        objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>();
        player            = GameObject.Find("Player");
        speedController   = player.GetComponent <PlayerMoverScript>();
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        needle = transform.gameObject;

        //Get a reference to players rigid body.

        player = GameObject.Find("Player");

        speedController = player.GetComponent <PlayerMoverScript>();
        speed           = speedController.getSpeed();
    }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        objectivesTrackerObject = GameObject.Find("ObjectivesTracker");
        nitroSound = GetComponent <AudioSource>();

        objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>();
        player            = GameObject.Find("Player");
        speedController   = player.GetComponent <PlayerMoverScript>();


        button = GetComponent <Button>();
        button.onClick.AddListener(nitro);
    }
示例#4
0
    // Start is called before the first frame update
    void Start()
    {
        Time.timeScale = 1;

        player      = GameObject.Find("Player");
        engineAudio = player.GetComponent <AudioSource>();

        speedController = player.GetComponent <PlayerMoverScript>();

        scoreSummaryObject      = GameObject.Find("ScoreSummary");
        scoreSummary            = scoreSummaryObject.GetComponent <Canvas>();
        scoreSummary.renderMode = RenderMode.ScreenSpaceOverlay;
        scoreSummaryObject.SetActive(false);
        //
        currentPosition = totalPlayers;

        totalPlayers = 2;

        currentLap    = 0;
        nitro         = 0.0f;
        nitroActivate = false;
    }