// Start is called before the first frame update void Start() { objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); player = GameObject.Find("Player"); speedController = player.GetComponent <PlayerMoverScript>(); }
// Start is called before the first frame update void Start() { needle = transform.gameObject; //Get a reference to players rigid body. player = GameObject.Find("Player"); speedController = player.GetComponent <PlayerMoverScript>(); speed = speedController.getSpeed(); }
// Start is called before the first frame update void Start() { objectivesTrackerObject = GameObject.Find("ObjectivesTracker"); nitroSound = GetComponent <AudioSource>(); objectivesTracker = objectivesTrackerObject.GetComponent <ObjectivesTracker>(); player = GameObject.Find("Player"); speedController = player.GetComponent <PlayerMoverScript>(); button = GetComponent <Button>(); button.onClick.AddListener(nitro); }
// Start is called before the first frame update void Start() { Time.timeScale = 1; player = GameObject.Find("Player"); engineAudio = player.GetComponent <AudioSource>(); speedController = player.GetComponent <PlayerMoverScript>(); scoreSummaryObject = GameObject.Find("ScoreSummary"); scoreSummary = scoreSummaryObject.GetComponent <Canvas>(); scoreSummary.renderMode = RenderMode.ScreenSpaceOverlay; scoreSummaryObject.SetActive(false); // currentPosition = totalPlayers; totalPlayers = 2; currentLap = 0; nitro = 0.0f; nitroActivate = false; }