void OnPlayerAdded(PlayerMovementResponsive player) { if (JoystickCount > AssignedJoysticksCount) { playersControllers.Add(new PlayerAssignedController(player, "Joystick" + (AssignedJoysticksCount + 1).ToString())); } else { playersControllers.Add(new PlayerAssignedController(player, "Keyboard" + (AssignedKeyboardCount + 1).ToString())); } }
void OnPlayerRemoved(PlayerMovementResponsive player) { }