void stopBeat() { player = GetComponent<PlayerMovement>(); interval = player.getDelta(); stateBeating = false; trackedTime = 0.0f; }
// Use this for initialization void Start() { player = GetComponent<PlayerMovement>(); interval = player.getDelta(); startBeat(); animation.AddClip(aClip,"lighAnimation"); if (interval < 1.0f) { // Make sure the interval isn't 0, or we'll be constantly playing the sound! Debug.LogError("Interval base must be at least 1.0!"); disableScript = true; } }