示例#1
0
 private void Awake()
 {
     inputs = new InputMaster();
     pm     = FindObjectOfType <PlayerMoveMent>();
     bg     = FindObjectOfType <BasicGun>();
     pc     = FindObjectOfType <PauseController>();
 }
示例#2
0
    public virtual void Start()
    {
        pm         = FindObjectOfType <PlayerMoveMent>();
        crossHair  = GameObject.FindGameObjectWithTag("CrossHair").transform;
        currBullet = maxBullet;
        shootTimer = shootTimerMax;
        anim       = GetComponent <Animator>();

        main = Camera.main;
    }
示例#3
0
    void Start()
    {
        PS    = GameObject.FindObjectOfType <PlayerScript>();
        Break = PS.energy;

        Durability = Break;
        Bar        = GameObject.FindGameObjectWithTag("SpearBarSprite");
        SetSpearBar();
        CB          = GameObject.FindObjectOfType <CounterBullet>();
        PM          = GameObject.FindObjectOfType <PlayerMoveMent>();
        ResearchOrb = GameObject.FindGameObjectWithTag("ResearchOrb");
    }
示例#4
0
    void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        SoundManagerScript.PlaySound(SoundManagerScript.EnemyBullet);
        player = GameObject.FindGameObjectWithTag("Player").transform;

        if (player != null)
        {
            PM = GameObject.FindObjectOfType <PlayerMoveMent>();
        }
        //targetDirection = (-transform.up).normalized * speed;
        rb.velocity = new Vector2(targetDirection.x, targetDirection.y);
    }
示例#5
0
    private void Awake()
    {
        m_Rigidbody2D = GetComponent <Rigidbody2D>();
        anim          = GetComponent <Animator>();
        pm            = GetComponent <PlayerMoveMent>();
        crossHair     = GameObject.FindGameObjectWithTag("CrossHair").transform;

        if (OnLandEvent == null)
        {
            OnLandEvent = new UnityEvent();
        }

        if (OnCrouchEvent == null)
        {
            OnCrouchEvent = new BoolEvent();
        }
    }
示例#6
0
 void Start()
 {
     Pm = GameObject.FindObjectOfType <PlayerMoveMent>();
 }