private void Awake() { inputs = new InputMaster(); pm = FindObjectOfType <PlayerMoveMent>(); bg = FindObjectOfType <BasicGun>(); pc = FindObjectOfType <PauseController>(); }
public virtual void Start() { pm = FindObjectOfType <PlayerMoveMent>(); crossHair = GameObject.FindGameObjectWithTag("CrossHair").transform; currBullet = maxBullet; shootTimer = shootTimerMax; anim = GetComponent <Animator>(); main = Camera.main; }
void Start() { PS = GameObject.FindObjectOfType <PlayerScript>(); Break = PS.energy; Durability = Break; Bar = GameObject.FindGameObjectWithTag("SpearBarSprite"); SetSpearBar(); CB = GameObject.FindObjectOfType <CounterBullet>(); PM = GameObject.FindObjectOfType <PlayerMoveMent>(); ResearchOrb = GameObject.FindGameObjectWithTag("ResearchOrb"); }
void Start() { rb = GetComponent <Rigidbody2D>(); SoundManagerScript.PlaySound(SoundManagerScript.EnemyBullet); player = GameObject.FindGameObjectWithTag("Player").transform; if (player != null) { PM = GameObject.FindObjectOfType <PlayerMoveMent>(); } //targetDirection = (-transform.up).normalized * speed; rb.velocity = new Vector2(targetDirection.x, targetDirection.y); }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); pm = GetComponent <PlayerMoveMent>(); crossHair = GameObject.FindGameObjectWithTag("CrossHair").transform; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } if (OnCrouchEvent == null) { OnCrouchEvent = new BoolEvent(); } }
void Start() { Pm = GameObject.FindObjectOfType <PlayerMoveMent>(); }