private void Update() { //If on inventory canvas, display user inventory string lcList = ""; if (_Canvas.name == "Inventory Canvas") { string[] Inventory = PlayerManagerScript._CurrentPlayer.InventoryList.Split(','); foreach (string i in Inventory) { if (i != "") { GameItemScript lcItem = PlayerManagerScript.GetItem(i); lcList = lcList + lcItem.Name + " - S" + lcItem.Score + " - $" + lcItem.Price + "\n"; } } _TxtOutput.text = lcList; _inputField.ActivateInputField(); } }