示例#1
0
 private void Awake()
 {
     floorMask       = LayerMask.GetMask("Floor");
     anim            = GetComponent <Animator>();
     playerRigidbody = GetComponent <Rigidbody>();
     playerMacho     = GetComponent <PlayerMacho>();
 }
示例#2
0
 private void Awake()
 {
     player      = GameObject.FindGameObjectWithTag("Player");
     playerMacho = player.GetComponent <PlayerMacho>();
     anim        = GetComponent <Animator>();
     enemies     = new List <Collider>();
 }
示例#3
0
 void Awake()
 {
     anim           = GetComponent <Animator> ();
     playerAudio    = GetComponent <AudioSource> ();
     playerMovement = GetComponent <PlayerMovement> ();
     //playerShooting = GetComponentInChildren <PlayerShooting> ();
     playerMacho   = GetComponent <PlayerMacho>();
     currentHealth = startingHealth;
 }
示例#4
0
    //GameObject enemy;


    void Awake()
    {
        shootableMask = LayerMask.GetMask("Shootable");
        gunParticles  = GetComponent <ParticleSystem> ();
        gunLine       = GetComponent <LineRenderer> ();
        gunAudio      = GetComponent <AudioSource> ();
        gunLight      = GetComponent <Light> ();
        player        = GameObject.FindGameObjectWithTag("Player");
        playerMacho   = player.GetComponent <PlayerMacho>();

        //enemy = GameObject.FindGameObjectWithTag("Enemy");
    }
示例#5
0
    void Awake()
    {
        anim            = GetComponent <Animator> ();
        enemyAudio      = GetComponent <AudioSource> ();
        hitParticles    = GetComponentInChildren <ParticleSystem> ();
        capsuleCollider = GetComponent <CapsuleCollider> ();

        //Info for Player's Macho meter
        player      = GameObject.FindGameObjectWithTag("Player");
        playerMacho = player.GetComponent <PlayerMacho>();

        currentHealth = startingHealth;
    }