private void Awake() { floorMask = LayerMask.GetMask("Floor"); anim = GetComponent <Animator>(); playerRigidbody = GetComponent <Rigidbody>(); playerMacho = GetComponent <PlayerMacho>(); }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerMacho = player.GetComponent <PlayerMacho>(); anim = GetComponent <Animator>(); enemies = new List <Collider>(); }
void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); //playerShooting = GetComponentInChildren <PlayerShooting> (); playerMacho = GetComponent <PlayerMacho>(); currentHealth = startingHealth; }
//GameObject enemy; void Awake() { shootableMask = LayerMask.GetMask("Shootable"); gunParticles = GetComponent <ParticleSystem> (); gunLine = GetComponent <LineRenderer> (); gunAudio = GetComponent <AudioSource> (); gunLight = GetComponent <Light> (); player = GameObject.FindGameObjectWithTag("Player"); playerMacho = player.GetComponent <PlayerMacho>(); //enemy = GameObject.FindGameObjectWithTag("Enemy"); }
void Awake() { anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); //Info for Player's Macho meter player = GameObject.FindGameObjectWithTag("Player"); playerMacho = player.GetComponent <PlayerMacho>(); currentHealth = startingHealth; }