示例#1
0
 void Start()
 {
     //BinaryFormatter bf = new BinaryFormatter();
     //FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
     lifeSystem = FindObjectOfType <PlayerLifeSystem>();
     playerData = new PlayerData();
 }
    // Start is called before the first frame update
    void Start()
    {
        pCode = playerCode;

        pls = panel.GetComponent <PlayerLifeSystem>();

        GameObject lifeUI = transform.Find("Remaining").gameObject;

        lifeText = lifeUI.GetComponent <Text>();
    }
示例#3
0
    void Start()
    {
        Time.timeScale = 1f;

        //Add null check
        playerShooting = GetComponent <PlayerShooting>();
        playerMovement = GetComponent <PlayerMovement>();
        playerLife     = GetComponent <PlayerLifeSystem>();
        playerScore    = GetComponent <ScoreController>();
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        // text = GetComponent<Text>();
        slider = GetComponent <Slider>();

        playerHealth = fullPlayerHealth;

        levelManager = FindObjectOfType <LevelManager>();
        playerLife   = FindObjectOfType <PlayerLifeSystem>();

        isDead = false;
    }
示例#5
0
 private void Start()
 {
     playerLifeSystem = GameObject.Find("Jugador").GetComponent <PlayerLifeSystem>();
 }
 public void Start()
 {
     playerLife = FindObjectOfType <PlayerLifeSystem>();
 }
示例#7
0
 // Start is called before the first frame update
 void Start()
 {
     hp = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLifeSystem>();
 }