void Start() { //BinaryFormatter bf = new BinaryFormatter(); //FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); lifeSystem = FindObjectOfType <PlayerLifeSystem>(); playerData = new PlayerData(); }
// Start is called before the first frame update void Start() { pCode = playerCode; pls = panel.GetComponent <PlayerLifeSystem>(); GameObject lifeUI = transform.Find("Remaining").gameObject; lifeText = lifeUI.GetComponent <Text>(); }
void Start() { Time.timeScale = 1f; //Add null check playerShooting = GetComponent <PlayerShooting>(); playerMovement = GetComponent <PlayerMovement>(); playerLife = GetComponent <PlayerLifeSystem>(); playerScore = GetComponent <ScoreController>(); }
// Use this for initialization void Start() { // text = GetComponent<Text>(); slider = GetComponent <Slider>(); playerHealth = fullPlayerHealth; levelManager = FindObjectOfType <LevelManager>(); playerLife = FindObjectOfType <PlayerLifeSystem>(); isDead = false; }
private void Start() { playerLifeSystem = GameObject.Find("Jugador").GetComponent <PlayerLifeSystem>(); }
public void Start() { playerLife = FindObjectOfType <PlayerLifeSystem>(); }
// Start is called before the first frame update void Start() { hp = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLifeSystem>(); }