private void Start() { m_Stats = FindObjectOfType <PlayerStats>(); m_Player = FindObjectOfType <PlayerStatement>(); m_Respawns = FindObjectOfType <ItemRespawn>(); playerUI = FindObjectOfType <PlayerItemsCount>(); finish = FindObjectOfType <FinishPoint>(); alert = FindObjectOfType <Alert>(); }
private void Start() { animator = GetComponent <Animator>(); stats = GetComponent <PlayerStats>(); itemsCount = FindObjectOfType <PlayerItemsCount>(); }
private void Start() { facingDirection = 1; timeBtwAttack = 2f; playerUI = FindObjectOfType <PlayerItemsCount>(); }
private void Start() { alert = FindObjectOfType <Alert>(); playerUI = FindObjectOfType <PlayerItemsCount>(); }